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Some of the herbs contained in this guide have very powerful game
effects, and have the potential to severely unbalance a campaign. The GM
should ensure that they check each of the herbs thoroughly and modify or
disallow it, if they feel it will unbalance their campaign. As always,
the GM is the final arbiter in their campaign. What they say goes, no
matter what this guide says. Remember that.
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HTML designed by Cynthia Higginbotham © 1998
Guide written by Shaun Hately © 1997