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Scripts and programs for your Traveller refereeing pleasure.
- SSV 1.3
- An early DOS port of Mark Cook's original X-Windows subsector
viewer. I added a few features, like color and the ability to define
trade routes. Sadly, I lost the source code; all you get are the executables.
- htmlsect 0.52b
- Htmlsect was originally written for OS/2; I eventually ported it
to Linux. It is a commandline utility that will take a standard sector
file and generate extended systems write-ups for all the systems, and
output them to either an IPF-tagged or HTML-formatted file, with links
from the sector listing to each extended system write-up. OS/2 users
will still have to run the IPF file through an IPF compiler to get an
INF file out of it. Other options include the ability to seed the
random number generator with a specific seed number (so you can
re-generate the same systems using the -a option), and the option of
listing complete stats (-a) or partial stats with question marks (the
default). I originally developed this as a tool for
Steve's second TCS PBEM game. The extended systems
are generated as per MegaTraveller or Book 6: Scouts, with a few minor
modifications. (You will probably need the cworlddat lib to link with
it, so get the cworlddat source if you want to re-compile htmlsect).
Version 0.52: fixed to actually compile with a modern GNU compiler. Version 0.52b: updated to
read TravellerMap.com data sheets
- SSV/2 0.03
- A rewrite of xssv for OS/2. This archive includes source and
executable. I don't have OS/2 installed anymore, so I have no idea
how well it still works. Try it.
- HardTimes REXX Scripts
- I took Guy Garnett's AREXX (Amiga REXX) scripts for applying
HardTimes transformations (MegaTraveller) to worlds, and tweaked them
to run properly with OS/2 REXX.
- Cynthia's TNE REXX Scripts
- Scripts for applying TNE transformations to GDW sector
files. These include standard TNE Virus collapse, an alternate
collapse sequence based on our 700 year later campaign, and fixes to
anomalous world-star combinations in sector files.
- Like htmlsect, this program was
originally developed as a PBEM referee's aid, in OS/2 C_SET++. It has been updated to compile cleanly under gcc4. It takes a
location in a sector file, and extracts all the worlds within a certain radius of that hex, and prints out an ASCII hex map
of the region with the designated hex in the center. Used for preparing maps of "known space" for each PBEM player in a TCS
campaign of exploration. Version 0.52b: updated to read TravellerMap.com format data sheets.
Linux & X-Windows
- The cworlddat lib
- This lib and associated header files are needed to build
htmlsect. There are a number of routines useful for
parsing sector data files and generating MT extended systems in
- Source code for cworlddat
- Source to libcworlddat.a and makefiles for both Linux and OS/2. Version 0.02 fixed to compile
with modern GNU compilers.
- htmlsect 0.52
- See entry in OS/2 section, above.
- Mark Cook's original xsv
- This is the original Xlib-based subsector viewer that many of us
based our improved and expanded Traveller utilities on. This one is
absurdly simple, and will compile and run on most any
X-Windows-supporting platform, as it is based on plain Xlib, no fancy
libraries. You don't need Motif, GTK, Qt, wxWindows, xforms, or any
other disk & memory hogs to run this, just plain X.