MegaTraveller Designs
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Capital Ships | Escorts | Riders | Fighters |
These small combatants operate alone or in small groups doing "Coast Guard" duties (customs cutters, traffic enforcement, anti-piracy patrols, convoy escort) or as escorts to capital ships (where they mostly shoot up other escorts and auxiliaries and maybe fighters).
CraftID: light warliner (FI), TL 15, MCr 818.74 (including fighters) Hull: 630/1575, Disp=700 (900 w/vehicles), Config=7USL, Armor=40G, Unloaded= 8950 t, Loaded= 10370 t Power: 40/53 Fusion=7200 MW, Duration=30/90 2/2 Fuel Cells=14.04 MW, Duration=3/9 2/2 Solar Cells=7.65 MW, Duration=indef Loco: 61/81 Jump=4 (for 900 tons), 104/139 Maneuver=4 G Thrusters (for 700 tons), Agility=4 Commo: Radio=Far orbit x2, Laser=System x2, Maser=System x2 Sensors: EMMasking(900 t), ActiveEMS=far orbit x2, EMS Jammer=far orbit, PassiveEMS=Interstellar x2, Densitometer=HiPen/1km x1, Densitometer=LoPen/250m x1, Neutrino Sensor=10 kW x2, ActObjScan=Rout,ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout, PassEngScan=Simple, PassEngPin=Rout Off: Hardpoints=6, Missiles-13=x05, x01 x01 Blaser-13=xx4, xx2 xx2 Def: Def DM +14 Control: ECP, Computer=9(fiber-optic)x3, Panel=Hololink x48, Special=HeadUp HoloDisp x1 &. HeadUpDisp x2, Environ(4250 kl)=BasicEnv, BasicLS, ExtLS, GravPlates, Inertial Compensators, Airlocks x10 Accom: 5x6 (Cc = 2, Cb=2, Ce=1, Cm=0, Cg=0, Cf=12, Cs=2, Cd=1), Staterooms=20, LowBerth=4, EmergLowBerth=2, HighPsg=9, SubCraft= 4 x Deziror FHs (carried externally), 2 x Hurakan II (armed)air-raft, 1 x G-carrier Other: Cargo= 135 kl, Fuel= 5200 kl, FuelCell Fuel=13.5 kl, Fuel Purifier=100 kl/hr, missile magazine= 12 kl(120 missiles), ObjSize=Average, EmLevel=Faint Made In Darrian
A highly experimental spy ship and covert raider; the "experimental" part is the TL 16 Model 10 Computer. The Grey Ghost uses a 1G Low-Power Low-G drive for maintaining station, and 6G thrusters for combat, once discovered. The primary powerplant provides enough power to run the LPLG drive, life support, sensors, commo, and the sandcasters, and is small enough to avoid detectable emissions; the large secondary powerplant is kept at warm stand-by by a trickle from the primary powerplant; it is fired up in case of combat and provides power for the thrusters and the weapons.
CraftID: Grey Ghost class Fast Intruder, TL15 (16), MCr 502.521 + cost of vehicle (no discount) Hull: 720/1800, Disp=800, Config=6SL, Armor=40G, Unloaded=9286 t, Loaded=10,070t Power: primary Fusion=396 MW, Dur= 700 ( 0.198 kl/hour) secondary Fusion=13,355 MW Dur= 20 (6.876 kl/hour for both) Closed Fuel Cells=11.56 MW Dur=30, Solar Cells=8.418 MW Dur=indef Loco: Jump 4, primary Maneuver=1G LPLG, NOE=190kph, Cruise=750 kph, Max=1000 kph, Agility=0 secondary Maneuver=6G, NOE=190kph, Cruise= 750 kph, Max= 1000 kph, Agility=6 Comm: Radio=System x3, LaserComm=System x2, MaserComm=System x3 Sensors: EMM, EMS Active(Far Orbit) x3, EMS Passive(Interstellar) x3, High Pen Densitometer(1km), LoPen Densitometer() x2, Neutrino Sensor(10kw) x3, ActObjScan=Routine, ActObjPin=Routine, PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple, PassEnPin=Routine Off: Hardpoints=8 BeamLaser=xx4 Fusion=x05 Batteries 2 2 Bearing 2 2 Def: DefDm (primary) +11 (secondary) +17 Sandcaster=xx4 Batteries 4 Bearing 4 Control: Computer Mod10*3, HeadUpHolo x2 Accom: Crew=5 (2 bridge, 1 engineer, 2 flight), Staterooms=2, SmallStateroom=1, Env=Basic env, basic ls, extended ls, Grav plates, inertial comp, Airlocks x2 Other: Fuel= 6030 kl (1 J-4 + 700 primary/20 both or 2 J-4 + 132 primary/ 3.8 both), Cargo=7 kl, Fuel Scoops, Fuel Purifier (33kl/hr), Subcraft=20t Scout Launch, ObjSize=Avg, EmLevel= (primary) None/ Faint (both)
A fighting ship of the Thirz Empire (Thirz Uerra) in Gvurrdon Sector. The Thirz have very few yards capable of capital ship construction, but quite a few yards capable of producing good ships under 5000 tons. One of the mainstays of the Thirz Navy is the Ueghzgi Class Corvette, a fast maneuverable escort-size ship with heavy missile armaments. Unlike the escort, she is not used as a support vessel in a cruiser squadron, but is organized into squadrons of her own type and used as the primary offensive vessel of the Thirz Uerra. Weak Vargr Corsairs have a marked dislike for the ship, as it is deadly as an opponent, but does not carry enough cargo to be useful as a lone corsair. Strong Vargr Corsair bands are very fond of its firepower and survivability in fleet actions; loot-hauling is for freighters.
It is also known for its incredibly cramped accomodations; "hot-racking" is the norm on this vessel. It is said that on this ship, Frozen Watch is a desirable assignment because they get a whole low berth to themselves. Needless to say, sharing a stateroom rather than a bunk is a sign of charisma; ranking officers who share full-size staterooms are always high- charisma Vargr. In spite of the accomodations, the Corvette is considered a charismatic assignment; she's a deadly fighting ship. Only high-performance fighters and the few Thirz capital ships are considered better (more charismatic) assignments.
CraftID: Thirz Ueghzgi Class Corvette, TL= 13, MCr 2623.064 (with discount) MCr 2098.451 (std price) MCr 2549.718 Hull: 2700/6750,Disp= 3000, Config= 4SL, Armor= 52F Unloaded= 66916 tons, Loaded= 70470 tons Power: 489/978, Fusion= 66000 MW, Duration= 7 days @Full Maneuver, +23 @1-G, +3 for weapons 1/2, Solar = 16.30MW, Duration=indef 3/6, Fuel Cells = 54.86MW, Duration= 1.0 Loco: 459/918,Jump= 3, Maneuver= 6G Thrusters, Agility= 5 Commo: Radio=System x2, LaserComm=System x1, MaserComm=System x1, Sensors: EMMasking, ActEMS=FarOrbit x2, PassEMS=Interstellar x8, Neutrino=100kw x2, Densitometer=HiPen/100m x2, EMSJammer=FarOrbit x1 Off: Missiles=x90 1 1 Def: DefDM=+12 Repulsors=x7x, Sandcasters=xx9 1 1 1 1 Control: Computer=Model 7x3, Panel=Dynalink x575, Special= HeadUpHolo x10 LargeHoloDisp x1, Environ=BasEnv, BasLS, ExtLS, Grav, Inertial Comp, Airlocks x5 Accom: Crew= 54 (Cb=7,Ce=11,Cc=7,Cg=7,Cs=1,Cd=1,Cfz=15,Ct=20) State=2 SmState=10 Bunks=15 Low=15 SubCraft=50 tons Other: Cargo= 2427 kl, Fuel= 16099 kl, Fuel Cell fuel= 35 kl, Fuel Purifier= 31.000 kl/hour, Fuel Scoops, ObjSize=Large , EmLevel=Faint
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